2021 |
SEEN |
Unity |
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Technical proof-of-concept/prototype, a puzzle game about staying in the light. |
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2021 |
Pathfinding & AI |
Unity |
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Technical project, an optimised pathfinding framework with an AI strategic layer. |
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2021 |
Long Shot |
Unity |
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Walking Sim, mood prototype. A game about relationships grown distant, and the destructive ways that frustration can hurt ourselves and others. |
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2020 |
Neofight |
Unity |
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Retrowave FPS/Tower Defence game. Passion project, and still in the prototyping phase – but already dripping with style, and loads of fun. Very proud of this (so far). |
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2020 |
Health Bar |
Unity |
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2D Platforming/Puzzle game, where the player’s health bar is part of the level. Proof of concept, but a load of fun – still doodling level ideas in the margins of notebooks. |
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2020 |
Astronaut Game |
Phaser |
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Humble 2D Platforming game, web-based and built with Phaser – a collaboration with a friend. Very charming, but mostly an excuse to keep my JavaScript sharp (and to keep good company). |
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2017 |
Space Between Words |
Unity |
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Scrabble + Asteroids. Avoid asteroids, shoot them to collect their letters, and spell words to score points. Small passion project, hoping to finish it (eventually). |
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