A mood-prototype developed over six weeks as part of an assignment in my Masters of Creative Industries degree at SAE. We had to develop a project around the theme of ‘connections’ – Long Shot is a game about friendships growing distant, and how frustrating that feeling can be.
I was the game’s sole designer and developer, although it was helped along by a few acquisitions from the Unity Asset store. The game’s music was created by Reeder, whose work you can find and support here: music.iamreeder.com
You can find the game’s documentation below, which details the design & project planning, as well as the particular asset store contributions.
A build can be made available on-request.