2021 | Misc. Video Essays | Adobe Premiere Pro |
A handful of video essays created for university assignments. | ||
2021 | Critical Theory Essays | WordPress |
A series of bi-weekly essays written as part of a university assignment (some of which are quite good!), deconstructing & discussing the place that games occupy in modern culture. | ||
2016-Present | Dungeons & Dragons | Pen & Paper |
Collaborative storytelling game – 121 (almost) weekly episodes, thousands of hours of improv and roleplay, and lot of arts and crafts. | ||
2015 | Lather Rinse Repeat | Unity |
3D Character-Action Procedurally-Generated Rogue-Like. Overscoped, feature-bloated, but ultimately loads of fun to develop. Lots learned. | ||
2015 | Methodological | Unity |
Competitive, turn-based strategy game that won a Qantm “MakeAThing” gamejam. Think moves ahead, quarter off parts of the gameboard, win. | ||
2014 | Bleakwood | Unity |
“Serious” game that plays with Real-Time-Strategy conventions, attempting to make the player consider the gravity of the commands they give. | ||
2012 | Prokemon | Web |
Database-Driven website that allowed users to make accounts, create detailed Pokemon teams, view others’ teams and comment on/rate them. | ||
2011 | Minesweeper | Web |
In-Browser port of Minesweeper, developed entirely using Javascript, HTML & PHP. Dynamically ensures the first tile can’t be a mine. You’re welcome. |