A proof-of-concept prototype developed over six weeks as part of an assignment in my Masters of Creative Industries degree at SAE. It played with themes of perception, the role of an observer in relation to a subject, and connections between light and safety.
I’m really happy with the way the project turned out – as both a technical and design proof of concept it showed merit.
The final project submission asked for a reflective portfolio, essentially a multi-media post-mortem, which I submitted in the form of a virtual museum showing the game’s design and influences.
You can find the game’s documentation below, which details the conceptual goals and pre-development research that went into it.
A build can be made available on-request.